Human Expenditure Program presents players with one of the most complex character studies in recent gaming history through Harvey Harvington. As the protagonist of this psychological simulation, Harvey's mental state and decision-making processes form the core of the gameplay experience.
The Psychology of Control
One of the most fascinating aspects of Harvey's character is how the game explores themes of control and agency. Players are given the power to make decisions for Harvey, but the game constantly questions whether these choices truly belong to Harvey or represent external manipulation. This creates a meta-narrative that challenges players to consider their own role in Harvey's life.
The psychological depth of Human Expenditure Program lies in its ability to make players question their motivations. Are we helping Harvey, or are we simply using him as a vessel for our own desires and curiosities? This internal conflict mirrors real-world questions about autonomy and influence.
Decision-Making Under Pressure
Harvey's psychology is further explored through the game's decision-making mechanics. Each choice presented to the player reflects different aspects of Harvey's personality and mental state. The game doesn't simply present "good" or "bad" options, but rather choices that reveal different facets of human nature.
The sequel to BloodMoney! takes these psychological elements to new heights, building upon the foundation established in the original game while introducing more complex moral dilemmas and character development opportunities.